Qt实现贪吃蛇游戏

Stella981
• 阅读 535

效果如下:

Qt实现贪吃蛇游戏

由于是个人为了学习而实现的,隐藏图片比较粗糙,有兴趣的可以自己优化,仅作学习参考。

游戏比较简单主要包括绘制墙壁、食物、蛇、网格, 以及一些逻辑运算组成。

源码地址:https://gitee.com/lingluonianhua/Snake.git

核心代码如下:

#include "snakelogic.h"
#include <QPixmap>

SnakeLogic::SnakeLogic(QPoint left,QPoint right,int unit,QObject *parent) :
    QObject(parent),m_pLeftTop(left),m_pRight(right),m_iUnitage(unit),
    m_icoortable(NULL),m_lSnakeList(NULL)

{
    InitParam();
    memset(m_pFoodArr,0,sizeof(m_pFoodArr));
    QPoint rect = m_pRight - m_pLeftTop;
    m_iNumX = rect.x()/m_iUnitage;
    m_iNumY = rect.y()/m_iUnitage;
    m_icoortable = new int*[m_iNumY ];
    for(int i = 0; i < m_iNumY ; i++)
    {
        m_icoortable[i] = new int[m_iNumX ];
    }
    InitMap();
}
void SnakeLogic::start()
{
    try
    {
        if(m_lSnakeList != NULL)
        {
            this->CleanSnake();
            delete m_lSnakeList;
        }
        m_lSnakeList = new QList<QPoint>;
        this->InitParam();
        this->InitSnake();
        this->CreateFood();
        this->m_bIsStart = true;
    }
    catch(...)
    {

    }
}
void SnakeLogic::CleanSnake()
{
    QList<QPoint>::const_iterator item = m_lSnakeList->begin();
    while(item != m_lSnakeList->end())
    {
        m_lSnakeList->pop_front();
        item++;
    }
}
void SnakeLogic::InitParam()
{
    m_pCurDir =  QPoint(1,0);
    m_bListRev = false;
    m_iFoodNum = 0;
    m_iScore = 0;
    m_iLevel = 0;
    m_bIsPause = false;
    m_bIsStart = false;
    m_bIsGameOver = false;
}
void SnakeLogic::InitSnake()
{
    if(!m_lSnakeList)
        return ;
    while(!m_lSnakeList->isEmpty())
    {
        m_lSnakeList->pop_back();
    }
    QPoint one(4,2);
    QPoint two(3,2);
    QPoint three(2,2);
    m_lSnakeList->push_back(one);
    m_lSnakeList->push_back(two);
    m_lSnakeList->push_back(three);
}
void SnakeLogic::InitMap()
{
    for(int i = 0;i < m_iNumY ; i++)
    {
        for(int j = 0; j < m_iNumX ; j++)
        {
            if(i == 0 || j == 0 || i == m_iNumY - 1  || j == m_iNumX - 1 )
            {
                m_icoortable[i][j] = 1;
            }
            else
            {
                m_icoortable[i][j] = 0;
            }
        }
    }
}
void SnakeLogic::Paint(QPainter *p)
{
    try
    {
        this->PaintGridding(p);
        this->PaintWall(p);
        this->PaintSnake(p);
        this->PaintFood(p);
    }
    catch(...)
    {

    }
}

void SnakeLogic::PaintWall(QPainter *p)      //ǽ
{
    QPixmap img("://res/855.bmp");
    QImage bk("://res/wall.bmp");
    QBrush brsh;
    brsh.setTextureImage(bk);
    p->setOpacity(0.5);
    p->fillRect(m_pLeftTop.x(),m_pLeftTop.y(),m_pRight.x(),m_pRight.y(),brsh);
    p->setOpacity(1.0);
    for(int i = 0;i < m_iNumY ; i++)
    {
        for(int j = 0; j < m_iNumX  ; j++)
        {

            if(m_icoortable[i][j] == 1)
            {
                QPoint beg = GetConvPoint(QPoint(j,i));
                QRect rect(beg,beg + QPoint(m_iUnitage,m_iUnitage));
                p->drawPixmap(rect,img);
            }
        }
    }
}
void SnakeLogic::PaintGridding(QPainter *p)
{
    QColor clr(0,255,100);
    p->setPen(clr);
    for(int i = m_pLeftTop.x(); i <= m_pRight.x() ; i += m_iUnitage)
    {
        p->drawLine(i,m_pLeftTop.y(),i,m_pRight.y());
    }
    for(int i = m_pLeftTop.y(); i <= m_pRight.y() ; i += m_iUnitage)
    {
        p->drawLine(m_pLeftTop.x() ,i,m_pRight.x(),i);
    }
}
void SnakeLogic::PaintSnake(QPainter *p)
{
    if(!m_lSnakeList)
        return;
    QPixmap img("://res/849.bmp");
    QList<QPoint>::const_iterator item = m_lSnakeList->begin();
    QPoint unit(1,1);
    while(item != m_lSnakeList->end())
    {
        QPoint beg = GetConvPoint(*item ) + unit ;
        QRect rect(beg,beg + QPoint(m_iUnitage - 2,m_iUnitage - 2));
        p->drawPixmap(rect,img);
        item++;
    }
}
void SnakeLogic::PaintFood(QPainter *p)
{

    QPixmap img("://res/small.bmp");
    QPoint unit(1,1);
    for(int i = 0; i < m_iFoodNum; i++)
    {
        QPoint beg = GetConvPoint(m_pFoodArr[i]) + unit ;
        QRect rect(beg,beg + QPoint(m_iUnitage - 2,m_iUnitage - 2));
        p->drawPixmap(rect,img);

    }
}
void SnakeLogic::CreateFood()     //ʳ
{
    int i,j;
    while(1)
    {
        while(1)
        {
            i = qrand()%m_iNumX;
            if(i > 0 && i < m_iNumX )
            break;
        }
        while(1)
        {
            j = qrand()%m_iNumY;
            if(j > 0 && j < m_iNumY)
                break;
        }
        if(m_icoortable[j][i] == 0)
        {
            m_icoortable[j][i] = 2;
            break;
        }
    }
    QPoint food(i,j);
    m_pFoodArr[m_iFoodNum++] = food;
}
QPoint SnakeLogic::GetConvPoint(QPoint sourcePos)
{
    return sourcePos * m_iUnitage + m_pLeftTop;
}

void SnakeLogic::Move(QPoint& dir)
{
    if(m_bIsPause || m_bIsGameOver)
        return;
    QPoint tmp(0,0);
    if(dir + m_pCurDir == tmp)
    {
        QPoint newDir;
        if(CheckDirection(newDir))
        {
            m_pCurDir = dir;
        }
        else
        {
            m_pCurDir = newDir;
        }
        m_bListRev = !m_bListRev;
    }
    else
    {
        m_pCurDir = dir;
    }
    Move();

}
void SnakeLogic::Move()
{
    if(m_bIsPause || m_bIsGameOver)
        return;
    if(!m_lSnakeList || m_lSnakeList->isEmpty())
        return;
    int ch = CheckMove();
    if(ch == -1)
    {
        this->m_bIsGameOver = true;
        emit gameOver();
        return ;
    }
    if(ch == 0)
    {
        return;
    }
    if(m_bListRev)
    {
        m_lSnakeList->pop_front();
        QList<QPoint>::const_iterator item = m_lSnakeList->end();
        QPoint newPos = *(item - 1) + m_pCurDir;
        m_lSnakeList->push_back(newPos);
    }
    else
    {
        m_lSnakeList->pop_back();
        QList<QPoint>::const_iterator item = m_lSnakeList->begin();
        QPoint newPos = *item + m_pCurDir;
        m_lSnakeList->push_front(newPos);
    }
}

int SnakeLogic::CheckMove()
{
    QPoint nextPos;
    if(m_bListRev)
    {
        QList<QPoint>::const_iterator item = m_lSnakeList->end();
        nextPos = *(item - 1) + m_pCurDir;
    }
    else
    {
        nextPos = *m_lSnakeList->begin() + m_pCurDir;
    }
    if(m_lSnakeList->contains(nextPos))
        return -1;
    if(CheckFood(nextPos))
    {
        return 0;
    }
    return    CheckRect(nextPos)?1:-1;
}
bool SnakeLogic::CheckRect(QPoint& pos)
{
    if(pos.x() < 1 || pos.y() < 1 || pos.x() >= m_iNumX -1 || pos.y() >= m_iNumY - 1)
        return false;
    if(1 == m_icoortable[pos.y()][pos.x()])
        return false;
    return true;
}
bool SnakeLogic::CheckFood(QPoint& pos)
{
    if(m_icoortable[pos.y()][pos.x()] == 2)
    {
        if(m_bListRev)
        {
            m_lSnakeList->push_back(pos);
        }
        else
        {
            m_lSnakeList->push_front(pos);
        }
        m_iFoodNum--;
        m_icoortable[pos.y()][pos.x()] = 0;
        CreateFood();
        m_iScore += 10;
        emit chageScore(m_iScore);
        emit chageLevel(m_iScore/100);
        return true;
    }
    return false;
}
bool SnakeLogic::CheckDirection(QPoint& redir)
{
    QPoint tmpDir;
    if(m_bListRev)
    {
        //ͷ
        QList<QPoint>::const_iterator item = m_lSnakeList->begin();
        tmpDir = *(item + 1) - *item;
    }
    else
    {
        //β
        QList<QPoint>::const_iterator item = m_lSnakeList->end();
        tmpDir = *(item - 2) - *(item - 1);
    }
    if(tmpDir != m_pCurDir)
    {
        tmpDir.setX(-tmpDir.x());
        tmpDir.setY(-tmpDir.y());
        redir = tmpDir;
        return false;
    }
    return true;
}

// slots:
//void SnakeLogic::start()


void SnakeLogic::pause()
{
    this->m_bIsPause = !m_bIsPause;
}
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